Corrective Action Levels
This is the most basic level of corrective action. The player is cautioned that they should play more carefully to avoid making this error in the future. It isn’t tracked or recorded.
The player receives a verbal Warning that they have committed an error and should be more careful in the future. This Warning is recorded and tracked, and it may be upgraded if further errors are committed in the same tournament.
The player immediately loses the game currently in progress. If applied between games, the player loses the next game they would play. If both players would receive a Game Loss for the same game, the corrective actions are recorded but the game is played as normal (“offsetting”).
The player immediately loses the match currently in progress. If applied between rounds, the player loses the next match. Match Losses for the same match don’t offset — both players take a loss. During rounds with prizing, the player remains eligible for any prize support offered.
The player immediately loses the match in progress (if any) and is dropped from the tournament. If disqualified during rounds with prizing, the player forfeits prizes they’d be eligible for — but not prizes already awarded (e.g. a door prize or random promo before the DQ).
Judge duty: When issuing corrective actions, judges must explain the reason for the action and why that particular infraction applies in the situation. In significant and exceptional circumstances, the Head Judge may deviate from these guidelines, but must explain the reasoning and emphasize the ruling is an exception.
Spectators: Corrective actions can also be applied to spectators, if necessary. If the spectator was or is a player in the tournament, the corrective action should be added in Melee. Otherwise, for significant issues, a brief report should be filed at lorcanaop@ravensburger.com. Include key event, player and spectator information, and a brief description of the incident(s).
Game Procedures
Rewinding a Game
Several infraction remedies include the instruction to “rewind the game.” When rewinding a game, every action should be carefully reversed one at a time in order to reset the game to the point the error occurred. Judges should start from the most recent action and work backward to return the game to a previous state. If rewinding through a card draw and the identity of the drawn card wasn’t known to both players, a random card should be sent back to the deck.
Because of the amount of information that may have been exchanged from the time of the error to the present game state, rewinding should be considered only if leaving the game as is would be substantially worse.
If rewinding the game is likely to result in significantly different decisions being made (such as the introduction of new random elements), this is strong evidence that a rewind shouldn’t be performed. Generally, rewinding through more than one full turn should be strongly discouraged unless every action taken was very simple. Because the determination of whether a rewind is justified is so sensitive, only the Head Judge may authorize a rewind.
Missed mandatory game actions, such as drawing a card for the turn or gaining lore from a location, may also be considered for a rewind, with the same criteria. A good rewind should result in a game state where the gained information makes no difference and the play decisions won’t be impacted. It’s good practice to exercise a healthy amount of caution when approaching a rewind.
Player A has a Flounder – Voice of Reason in play. Player B has a Peter Pan – Never Landing in play. Flounder is declared as challenging Peter Pan, but Peter Pan has Evasive and Flounder doesn’t. At this point, a simple rewind to before the challenge was declared is appropriate.
Same as above, but the players put both character cards into their discards. Player A passes the turn, and Player B draws. At this point, a rewind could still be appropriate, but consider what the game would look like if corrected and if too much information has been gained.
Same as above. Player B plays Pinocchio – On the Run and brings Peter Pan back to their hand. Then, they pass the turn. Player A plays Lucifer – Cunning Cat, and Player B discards the Peter Pan and a Pua – Potbellied Buddy. At this point, the players have made significant decisions based on the erroneous challenge. Rewinding through two card draws as well as effects that directly impacted the hands and discards would likely result in different decisions being made. Not rewinding is appropriate.
Hidden Sets
The Disney Lorcana TCG has a unique challenge when it comes to the existence of hidden sets. Each player’s inkwell is a facedown set of cards that should be mostly known to both players but can still be easily confused if a player sets another hidden set of cards (such as their hand) down on the table nearby. Players are required to treat this situation with care, but this won’t prevent errors from occurring.
Whenever handling a situation that involves a hidden set such as an inkwell, judges must investigate to determine as much information as possible about the hidden set in order to come to the best resolution. For example, because players are required to announce and reveal every card they add to their inkwell using the once-per-turn action, most (if not all) of a player’s inkwell should be known information.
Quick-Reference Penalty Matrix
Upgrade rules by category: Rule Errors → a third Warning within a single category upgrades to a Game Loss. Tournament Errors → a second Warning within a single category upgrades to a Game Loss. Unsporting Conduct → a second Warning within a single category upgrades to a Game Loss.
| Infraction | Casual | Competitive |
|---|
Rule Errors
Category upgrade: If a player receives a third Warning within a single category of Rule Error in a tournament, that third Warning should be upgraded to a Game Loss.
Tournament Errors
Category upgrade: If a player receives a second Warning within a single category of Tournament Error in a tournament, that second Warning should be upgraded to a Game Loss.
Unsporting Conduct
Category upgrade: If a player receives a second Warning within a single category of Unsporting Conduct in a tournament, that second Warning should be upgraded to a Game Loss.